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Built-in Assistant

The web editor includes a built-in AI assistant that generates custom nodes from natural language descriptions. It is specialized in CG workflows for Blender, Cinema 4D, Unreal Engine, Houdini, Maya, and the entire VFX/game development toolchain.

Simply describe your need in plain language. The assistant analyzes your intent, loads relevant documentation, and builds a complete node with all the right command line arguments, parameters, and options for any mentioned versions.

1. Open the Assistant — Click the wand icon in the right toolbar

2. Describe Your Node — Use natural language:

  • “Create a node that renders a Blender project to an image sequence”
  • “Run a Cinema 4D scene with Redshift”
  • “Execute an Unreal Engine cook command”

3. Paste to Graph — Review the generated node and click “Paste Node to Graph”

Consider Providing Versions for Local Tools

Section titled “Consider Providing Versions for Local Tools”

Provide version numbers immediately after the tool name:

  • "Blender 4.2", "Cinema 4D R2026", "Unreal Engine 5.4", "OpenCue 0.23"

Why? Different versions have different CLI flags, parameters, and APIs. Specifying the version prevents hallucinations and ensures the assistant generates accurate, tested commands.

If you are integrating with web services, omit version numbers. The assistant is trained on the latest stable OpenAPI specification for these services:

  • Twilio, Shotgrid, Discord, Slack, …

If you don’t specify a version, the assistant uses the latest stable release. This works well for evergreen workflows but may cause issues if you’re on older software.

Basic:

“Create a Blender 4.2 render node”

Specific:

“Create a node that renders a Blender 4.2 project using Cycles, outputting to a custom path with frame range controls”

Multi-tool:

“Execute a Houdini 20.5 PDG cook and send a Slack notification on completion”